Download and install the latest ENB mod, by placing the files inside the "WrapperVersion" folder, into the same folder as your Fallout4.exe file: ĥ. In FalloutPrefs.ini, replace: sD3DDevice="AMD Radeon HD 7800 Series" with the value from your original FalloutPrefs file.Ĥ. ini files in "My Games\Fallout4" with these: !X88FDB6I!x9FCxGAB79AsFLXN16xyiI4mRjs_CQ_FPOBZ-zYIsJsģ. Download these two save files, and place them in your "My Games\Fallout4\Saves" folder: !bxljwZiQ!foEekBl-RWzM8XY5HZYztBOQrBeEpbloSsgZNVH8yLwĢ. There's a couple things you'll need to do, before you can jump in:ġ. This muddies the waters greatly as we're testing worst-case scenario here, so only systems with an AMD GPU need apply. This is bad, as NVidia's driver supports DCLs, a very crude form of threaded draw calls. The latter is almost certainly due to the testers using an un-intensive part of the game for their systems.Īnd there's also the fact that all the benchmarks kicking around that measure CPU performance, for Fallout 4 at least, use NVidia GPUs. Either they only show how average framerates which are useless without minimums, or they show systems getting numbers that they shouldn't be pulling in the first place. ![]() ![]() The reason why, is that all the current benchmarks are bad. ![]() Riding on the back of my previous thread, where users ran an old instancing demo to investigate AMD's draw call performance, I'm extremely curious as to where Ryzen falls in a "modern" game lots of draw calls, lots of background processing, and huge draw distances.
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